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Teaching

ezTalks: Digital Media can Facilitate Learning

But what do teachers need to consider for use in the classroom? We talked to experts at the 3rd MINT digital Teacher Conference and put together ten tips.

Just do it!

At the beginning, there are often reservations about using digital media in the classroom. What do I do if the technology does not work? How do I deal with distractions? The solution only courage! Just try it out and have a plan B ready for the “emergency”. Only then can you form an opinion yourself. Try to engage the students and try out some tools together.

Show initiative

Do not assume that someone will give them a readymade concept for using digital media in their field. Go on training courses, exchange ideas with colleagues or inform yourself on the Internet.

Start with small projects

Start with small projects that can be implemented without problems in a double lesson. So you can try and remember what works or not. An easy way to teach physics Pupils at home or in everyday life have pictures taken of power sources, which they then upload to a cloud. In class, you can easily retrieve these images on an interactive whiteboard. In order to know more about online classroom software seek help online.

Create explanatory videos

Let the students become active themselves and create their own explanatory videos in class. This is quite simple with the camera of a tablet or the application “Explain Everything”.

Create equal conditions

Not all apps work the same on different operating systems and devices. This can lead to confusion among the students. Ideally, you can make the tablets available (eg from the school) and thus ensure the same conditions. This way, you can also ensure that only the required software is installed on the devices and avoid unnecessary distraction.

Increase learning motivation with gamification

By incorporating typical components of the game, the motivation and attention of students can be increased to better master complex tasks. Here, for example, offers free online role playing games for the classroom, in which the students choose at the beginning of an avatar, which they can continue to develop during the school year.

Digital media as a supplement, not a substitute

Digital media should not replace traditional experiments but enrich them. For example, a camera app can be used to transfer a live image of a microscope directly to the projector to make an experiment more visible to all students.

Promote cooperation and collaboration

With tablets or smart phones, you can specifically promote collaboration and strengthen the community. Have four to five students work on a task with a tablet. The students can then collect their solutions in an open document and then further develop them with other and even foreign schools.

Log in to Twitter

The short message service offers many ideas, materials or even advanced training on digital media in the classroom, which can provide a good start.

Turn classes over

The concept of the “flipped classroom” envisages that students will learn at their own pace at their own pace theoretical foundations with self made explanatory videos. In the classroom, these basics are then discussed, practiced and deepened.

Picture of source in the article: PINCLIPART. Don’t hesitate to share this article.

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